Dr. Ramin Tadayon

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Dr. Ramin Tadayon

Position

Assistant Researcher, School of Computing, Informatics and Decision Systems Engineering, Center for Cognitive Ubiquitous Computing (CUbiC)

Department

Computing, Informatics & Decision Systems Engineering

Joined CUbiC

Contact

rtadayon@asu.edu

Research Profile

My research is focused on utilizing the interactivity and virtual social environments of Socially Relevant Simulation Games in order to facilitate motivation, rehabilitation, and social interaction. This involves the creation of a framework at both the interaction layer and the engine layer, utilizing sensory input and haptic feedback as well as social gaming networks and persistent virtual environments to achieve the intended effect. I aim to apply this framework in broad social contexts as a platform for patient recovery, training, and re-inclusion in the social world.

Publications

Person-Centered Multimedia Computing: A New Paradigm Inspired by Assistive and Rehabilitative Applications
Panchanathan S, Chakraborty S, McDaniel T, Tadayon R,
2016
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study
Tadayon R, McDaniel T, Goldberg M, Robles-Franco PM, Zia J, Laff M, Geng M, Panchanathan S,
2015
Affective haptics for enhancing access to social interactions for individuals who are blind
McDaniel T, Bala S, Rosenthal J, Tadayon R, Tadayon A, Panchanathan S,
2014
Geo-social mobile health gaming
Tadayon R, Tadayon A, Karpur A, McDaniel T, Panchanathan S,
2014
A toolkit for motion authoring and motor skill learning in serious games
R. Tadayon, S. Panchanathan, T. McDaniel, B. Fakhri, M. Laff,
2014